AI Insights · Timothy · July 2023
Top 5 3D Anime Games Performance in Australia - Q2 2023
Discover the performance trends of the top 5 3D anime games in Australia for Q2 2023, including downloads, revenue, and active users.
In the second quarter of 2023, the performance of the top 5 3D anime games on a unified platform in Australia showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at each game:
Honkai: Star Rail, published by COGNOSPHERE PTE. LTD., saw an impressive start in weekly revenue with a peak of approximately $342.5K in mid-May. However, revenue dropped to around $62.2K by mid-June before stabilizing at $186.9K at the end of the quarter. Weekly downloads for this game showed a steep decline from 53.7K in late April to just under 3K by the end of June. Despite this, weekly active users remained relatively stable, starting at 4.2K in mid-April and reaching about 34.9K by the end of June.
Genshin Impact, another title from COGNOSPHERE PTE. LTD., experienced fluctuations in weekly revenue, starting at approximately $194.8K in early April and ending the quarter at around $63.8K. Downloads for this game were relatively stable, averaging around 3K per week. The game maintained a strong weekly active user base, starting at 84.1K in late March and ending at 70.3K by the end of June.
DRAGON BALL LEGENDS, published by Bandai Namco Entertainment Inc., saw a significant increase in weekly revenue, peaking at $115.5K in mid-June. Downloads peaked at 3.8K in late May but generally hovered around 2K for most of the quarter. The game maintained a steady number of weekly active users, starting at 25.4K in late March and ending at 25.8K by the end of June.
Summoners War by Com2uS Corp. had a weekly revenue peak of $65.1K in early April, with fluctuations throughout the quarter before ending at $51.8K in late June. Downloads were modest, averaging around 250 per week. The game saw a slight decline in active users, starting at 8.8K in late March and ending at 8K by the end of June.
GODDESS OF VICTORY: NIKKE from Level Infinite experienced varied weekly revenue, peaking at $62.5K in mid-May before dropping to about $18.8K by the end of June. Download numbers were relatively low, averaging around 700 per week. However, the game showed a steady increase in active users, starting at 13.3K in late March and reaching 16.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower's website.